Responsibilities
Level design
Monster encounters
Playtesting & iterating
During the second semester of the third year I completed my internship at MiTale Studios. From the period of February 2026 until July 2026 I was taken on as a Level designer, tasked with creating levels for updates and an upcoming DLC for their game, Willowguard.
The game is a 2d top-down, story-driven dark fantasy RPG combining difficult-but-rewarding action, hack-n-slash gameplay enhanced by deck building, and layers of deep choice-based story.
I have also written a document detailing the design process and other aspects of the internship in this document.
Forest Huntmap visualized.
Corners & props randomized per playthrough.
Highlands Huntmap visualized.
Props randomized per playthrough.